Arachnophonia: Gris

Editor’s note: Arachnophonia (“Arachno” = spider / “-phonia” = sound) is a regular feature on our blog where members of the UR community can share their thoughts about resources from the Parsons Music Library‘s collection.

All links included in these posts will take you to either the library catalog record for the item in question or to additional relevant information from around the web.

Today’s installment of Arachnophonia is by student manager Sophia (class of 2028) and features the soundtrack to the video game Gris on vinyl. Thanks, Sophia!

Berlinist

Gris

Gris soundtrack

The first vinyl piece started off with meditative sounds, which immediately relaxed my mood and body. Then, slowly soft violin and a faint piano start to play. Everything sounded very high-pitched, but it gave off a relaxing vibe. The violin would slowly stop playing and then gently start again. I would recommend this first piece if you are feeling stressed and want to listen to some relaxing music.

The second vinyl piece was a completely different vibe. It started with a very fast-paced string instrument that sounded like a cello. It gave off the feeling of an intense chase. The string instruments slowed down, giving me the feeling that I had run into the forest to hide. Then the rhythm started to speed up again. But this time, instead of running away from danger, it sounded like I was running towards safety. This piece gave me a very deep sense of meaning and emotion.

The Gris soundtrack can be found in Parsons Music Library’s vinyl collection.

Arachnophonia: Sound Play: Video Games and the Musical Imagination

Editor’s note: Arachnophonia (“Arachno” = spider / “-phonia” = sound) is a regular feature on our blog where members of the UR community can share their thoughts about resources from the Parsons Music Library‘s collection.

All links included in these posts will take you to either the library catalog record for the item in question or to additional relevant information from around the web.

Today’s installment of Arachnophonia is by student manager Brianna (class of 2023) and features insert title info here. Thanks, Brianna!

Sound Play: Video Games and the Musical Imagination by William Cheng

Sound Play

In Sound Play, William Cheng dives into the nature of players’ engagements with the audio of video games, from horror to fantasy and more. Cheng explores how the virtual world of video games allows sound designers to play with sound and music in ways that would otherwise not be possible in the real world, and how our interactions with these sounds (in the virtual world) can teach us about ourselves and what we value in the “real” world.

I find this book to be an extremely interesting exploration of a fast growing field of research in musicology. Ludomusicology, or the study of sound in video games, has become a rich field of study as video games become more and more integrated into our lives and the world around us. Cheng wonderfully adds to this body of work by exploring how our own interactions within a virtual world and the choices we make shape us into the people we are in our everyday lives.